YouMe

Designing a trusted, teen‑friendly sex ed app for a mission‑driven client

Role

Year

PRODUCT DESIGN

2025

OVERVIEW

YouMe is an inclusive sexual education app for teens and young adults, offering gamified, age-appropriate learning modules.
As Consulting Product Designer at Florida Digital Center, I led UX strategy and UI design to bring this early-stage concept to life. I focused on creating a scalable, trustworthy learning experience while advising on product decisions to support engagement, growth, and revenue.

Process

Audience Research

Our initial exploratory research uncovered that our target audience was teenagers, particularly those identifying within the LGBTQ+ community. We developed two primary personas:

  1. Aleks (16, high school student, LGBTQ+) — Seeks a safe and private space to learn.

  2. Chris (39, parent & nurse) — Wants trusted content to support conversations at home.

These personas helped guide feature prioritization and tone of voice for both teens and adult users.

Journey Mapping

I created detailed journey maps for both personas, exploring:

  • Entry points into the app

  • Key emotional touchpoints

  • What users needed to feel understood, safe, and encouraged

Whiteboard Flows & Wireframes

I facilitated working sessions to map out content hierarchy, feedback loops, and screen flow across modules. Then I created mid- to high-fidelity wireframes in Figma, emphasizing:

  • Gamified reinforcement (badges, avatars)

  • Progress tracking and quiz scaffolding

  • Clear CTA hierarchy and supportive copy

Usability Testing

We conducted moderated testing with 8 participants, including teens and parents, to validate core interactions and emotional tone. Participants completed tasks such as onboarding, completing a module, and exploring the reward system.

From this, we learned:

  • Users needed clearer quiz feedback and tone

  • Navigation was occasionally ambiguous

  • The purpose of rewards wasn't always obvious

We responded by:

  • Refining copy and UI elements for clarity

  • Adding tooltips and progress indicators

  • Reworking reward visuals to feel more purposeful and motivating

Final Outcome

The final prototype included:

  • A modular structure: Explore, Learn, and Discover

  • Gamified UX that didn’t overshadow content (e.g., avatar customization, achievement badges)

  • Personalization elements to support different user types and topics